Fixture Message Structure
For each message type, fields that are null are omitted from the payload to deliver the lightest possible message.
Common Header
MessageId
string (GUID)
No
Unique per message; UUID v4
Timestamp
ISO-8601 (UTC)
No
UTC
MessageType
int (enum)
No
1 = Fixture, 3 = Tips
Fixtures (shared contract)
{
"header": {
"MessageId": "d9e1a4e6-2a44-4a3d-9bbd-0a9a7f5e1c2d",
"Timestamp": "2025-11-04T19:45:00Z",
"MessageType": 1
},
"body": {
"fixtureId": 123456,
"status": 1,
"startDate": "2025-11-04T19:45:00Z",
"sport": { "id": 6046, "name": "Football" },
"league": { "id": 1001, "name": "Premier League" },
"location":{ "id": 250, "name": "England" },
"participants": [
{ "id": 9001, "name": "Arsenal", "position": 1 },
{ "id": 9002, "name": "Chelsea", "position": 2 }
]
}
}Fields (body)
fixtureId
int
No
Join key for tips/incidents
status
int (numeric enum)
No
See Fixture Status (numeric enum)
startDate
ISO-8601 (UTC)
No
Scheduled start
sport.id / sport.name
int / string
No
Sport metadata
league.id / league.name
int / string
No
League metadata
location.id / location.name
int / string
No
Country/venue
participants
array of Participant objects
No
Ordered by position (home/away)
Participant (object)
id
int
No
Participant id
name
string
No
Participant name
position
int (numeric enum)
No
1 = home, 2 = away
Fixture Status (numeric enum)
1
NSY
Fixture is in the pre-match phase (not started yet).
2
InProgress
Fixture is live and currently in play.
3
Finished
Fixture has ended and results are confirmed.
4
Cancelled
Event will not take place or requires recreation under a new Id.
5
Postponed
Fixture is postponed; may later return to NSY with an updated start time.
6
Interrupted
Temporarily stopped (e.g., weather); resumes under the same fixture Id.
7
Abandoned
Permanently stopped and will not resume.
8
LostCoverage
Coverage lost; may later become InProgress/Interrupted/Abandoned/Finished.
9
AboutToStart
Fixture is about to begin shortly.
Last updated
Was this helpful?