Message

The messages are structured as follows:

<Message>
    <Header>
        ...
    </Header>
    <Body>
        ...
    </Body>
</Message>

The header consists of general information, which can be later used as a reference. It is structured as follows:

<Header>
    <Type>2</Type>
    <MsgGuid>16c9746d-619e-4e42-b8e1-fb95251c3859</MsgGuid>
    <ServerTimestamp>1489578474</ServerTimestamp>
    <MsgSeq>1</MsgSeq>
</Header>

Model

Element

Data Type

Description

int

The type of the message

MsgGuid

guid

The unique GUID of the message

ServerTimestamp

long

Timestamp representing the current time of when the message was sent

MsgSeq

int

The message sequence. The sequence is not unique, it's a sequential per type of message. For example, every market has its own sequence, every livescore message has their own sequence, not related to market messages, every resulting message have their own sequence, etc.

Note: all timestamps are in UTC

Body

The body of the message holds all of the content. It is structured as follows:

<Body>
    <Events>
        ...
    </Events>
    <Competition>
        ...
    </Competition>    
    <KeepAlive> 
        ...
    <KeepAlive>
</Body>

Model

Element

Data Type

Description

Array

Array of Event

Array

An array of Competition - Relevant for Outright MessageTypes

Array

An array of active events – all the events that are live at the moment

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