Incidents Message Structure
Message Structure
Common Header
MessageId
string (GUID)
Unique per message; GUID/UUID v4
Timestamp
ISO-8601
UTC
MessageType
int (enum)
1 = Fixture, 2 = LiveScore
LiveScore (Incidents)
Example
{
"header": {
"MessageId": "0a5aa9bc-4c5c-4d0a-8f75-0b8f6f12c9a1",
"Timestamp": "2025-11-04T19:55:25Z",
"MessageType": 2
},
"body": {
"status": null,
"id": 777001,
"fixtureId": 123456,
"name": "Goal",
"kind": "ScoreChange",
"values": [
{ "position": 1, "value": "1" },
{ "position": 2, "value": "0" }
],
"scoreType": 1,
"initiatorPosition": 1,
"seconds": 625,
"playerList": [
{ "id": 501, "teamId": 9001, "name": "Bukayo Saka" }
],
"period": { "id": 1, "name": "1st Half" },
"confidence": 0.94
}
}Fields
fixtureId
int
Yes
Join to fixtures
status
string | null
No
Score/Statistics → 'Empty'/'Cancelled'; Period → 'Started'/'Finished'; else null
name
string
Yes
Incident label (e.g., Goal)
kind
string
Yes
Incident category
values
array<Value> | null
No
Keyed values (e.g., score per side)
scoreType
int | null
No
Score semantics (if applicable)
initiatorPosition
int (enum) | null
No
1 = home, 2 = away
seconds
int | null
No
Elapsed time from kickoff
period
object
No
period.id: int, period.name: string
playerList
array<Player> | null
No
Optional list of players associated with the incident
confidence
double (0.0–1.0)
Yes
Confidence grade (always present)
Value (object)
position
int (enum)
No
1 = home, 2 = away
value
string
No
Value for the given position
Player (object)
id
int
No
Player id
teamId
int | null
No
Team id
name
string
No
Player name
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