ComboBuilder Market Coverage
How to build ComboBuilder selections, plus every supported market and its outcome tokens
ComboBuilder is available for Football, Basketball, and Baseball across all leagues.
Each leg of a combo is one selection: it names the market you are betting, the outcome you are backing, and, where the market needs them, a line or a player. The tables further down list every supported market with its Market ID, accepted outcome tokens, and whether a line is required. Read this section first to turn a market from those tables into a valid selection.
Working with Outcomes
The selection object
Each entry in the request's selections array describes one leg:
marketId
Always
The Market ID from the tables below
outcome
Always
The side or result you are backing; accepted tokens per market are listed below
line
When the market's Line column says Yes
The handicap or total the outcome refers to, e.g. 2.5 for Over/Under
playerId
For player markets
The player the leg refers to; must match a player in the fixture's participants
period
Optional
A period override. Usually omit it: full-game markets and period markets (e.g. 1st Period Winner) already resolve their own period
Outcome tokens are case-insensitive: Y, y, and yes are all accepted. metricType is an optional refinement for certain player props; you can leave it out.
How to read the outcome tokens
Most markets use a small set of conventions:
1 / X / 2
Home / Draw / Away
O / U
Over / Under (always sent with a line)
ODD / EVEN
Odd or even total
Y / N
Yes or no
<home>-<away>
A correct-score line, e.g. 2-1
a/b
A combined token, e.g. 1/Y (home win and both teams to score)
Some markets accept a descriptive value in place of a symbol. For example, No Goal is accepted alongside X on First Team To Score. The exact set for each market is in the tables, so check the row you are sending.
Combo markets (e.g. 1X2 And Under/Over) use a single composite token with the line built into the string, such as 1/O2.5. For these the separate line field is ignored: the Outcomes column shows the format and Notes shows an example.
Building a valid slip
A few rules govern every request:
A slip needs at least two selections.
Send an outcome token that is valid for that market. An unrecognised market or token is rejected, and the API reference lists every error response.
On the standard
/v1/combobuilderendpoint you also supply the source odds each leg depends on. Use/v1/marketsto find those dependencies, or/v1/combobuilder/autoto have them resolved for you. See the ComboBuilder overview for the full flow.
Examples
A straight two-leg combo, Home win plus Over 2.5 goals:
A player leg. Anytime Goalscorer needs a playerId, and that player must also appear under the fixture's participants:
Football
1
1X2
1 X 2
No
2
Under/Over
O U
Yes
3
Asian Handicap
1 2
Yes
4
HT/FT
1/1 1/X 1/2 X/1 X/X X/2 2/1 2/X 2/2
No
5
Odd/Even
ODD EVEN
No
6
Correct Score
<home>-<away>
No
e.g. 2-1
7
Double Chance
1X 12 X2
No
9
Correct Score 1st Period
<home>-<away>
No
e.g. 2-1
11
Total Corners
O U
Yes
13
European Handicap
1 X 2
Yes
16
First Team To Score
1 2 X
No
X = No Goal
17
Both Teams To Score
Y N
No
21
Under/Over 1st Period
O U
Yes
22
Away Team to Score
Y N
No
23
Home Team to Score
Y N
No
25
Double Chance Halftime
1X 12 X2
No
30
Under/Over Corners - Home Team
O U
Yes
31
Under/Over Corners - Away Team
O U
Yes
34
Home Team To Score In Both Halves
Y
No
Proposition fixed by market ID
35
Away Team To Score In Both Halves
Y
No
Proposition fixed by market ID
41
1st Period Winner
1 X 2
No
42
2nd Period Winner
1 X 2
No
45
Under/Over 2nd Period
O U
Yes
52
12
1 2
No
55
First Team To Score 1st Period
1 2 X
No
X = No Goal
56
Last Team To Score
1 2 X
No
X = No Goal
59
Next Goal
1 2 X
Yes
line = goal number; X = none
61
European Handicap Halftime
1 X 2
Yes
64
Asian Handicap 1st Period
1 2
Yes
69
Will The Game Go To Overtime?
Y N
No
71
Highest Scoring Half
1 2 X
No
X = equal halves
72
1st Period Odd/Even
ODD EVEN
No
73
2nd Period Odd/Even
ODD EVEN
No
79
Will A Penalty Be Awarded?
Y N
No
80
First Corner
1 2 X
No
X = none
81
Last Corner
1 2 X
No
X = none
82
Will A Red Card Be Shown?
Y N
No
84
To Win Both Halves
1 2
No
85
To Win From Behind
1 2
No
86
To Win To Nil
1 2
No
92
First Team To Score 2nd Half
1 2 X
No
X = No Goal
97
Home Team Win To Nil
Y N
No
98
Home Team To Keep A Clean Sheet
Y N
No
100
Correct Score 2nd Period
<home>-<away>
No
e.g. 2-1
101
Under/Over - Home Team
O U
Yes
102
Under/Over - Away Team
O U
Yes
104
Away Team To Win Both Halves
Y
No
Proposition fixed by market ID
105
Home Team To Win Both Halves
Y
No
Proposition fixed by market ID
106
Home Team To Win From Behind
Y
No
Proposition fixed by market ID
110
Away Team To Win At Least One Half
Y
No
Proposition fixed by market ID
111
Home Team To Win At Least One Half
Y
No
Proposition fixed by market ID
113
Both Teams To Score 1st Half
Y N
No
114
Any Player To Score At Least 2 Goals
Y
No
128
Number of Goals
0 1 2 3 4 5 Or More No Goal
No
0 also accepted as No Goal
129
Under/Over Corners - 1st Half
O U
Yes
134
Number of Goals 1st Half
0 1 2 3 4 5 Or More No Goal
No
0 also accepted as No Goal
137
Home Win No Bet
1 2
No
147
Away Team Number Of Goals In 2nd Half
O U
Yes
148
Home Team Number Of Goals In 2nd Half
O U
Yes
151
Double Chance 2nd Half
1X 12 X2
No
153
Under/Over 1st Period - Home Team
O U
Yes
154
Under/Over 2nd Period - Home Team
O U
Yes
155
Under/Over 1st Period - Away Team
O U
Yes
156
Under/Over 2nd Period - Away Team
O U
Yes
163
Number of Goals 2nd Half
0 1 2 3 4 5 Or More No Goal
No
0 also accepted as No Goal
169
To Score In Both Halves
Y N
No
171
To Win Either Half
1 2
No
191
Will Any Player Score a Hat-Trick?
Y N
No
192
Will A Goal Be Scored In Both Halves?
Y N
No
198
Odd/Even - Home Team
ODD EVEN
No
199
Odd/Even - Away Team
ODD EVEN
No
202
1st Period Winner Home/Away
1 2
No
203
2nd Period Winner Home/Away
1 2
No
210
Total Corners - 2nd Half
O U
Yes
211
Both Teams To Score 2nd Half
Y N
No
212
Both Teams To Score In Both Halves
Y N
No
214
Under/Over Cards
O U
Yes
215
Away Team to Score 1st Half
Y
No
Proposition fixed by market ID
216
Away Team to Score 2nd Half
Y
No
Proposition fixed by market ID
218
Home Team to Score 1st Half
Y
No
Proposition fixed by market ID
219
Home Team to Score 2nd Half
Y
No
Proposition fixed by market ID
259
Team With Most Corners
1 X 2
No
305
Corners - Under/Exactly/Over
O U Exactly
Yes
338
Next Goal 1st Period
1 2 X
Yes
line = goal number; X = none
391
Next Goal - Extra Time
1 2 X
Yes
line = goal number; X = none
401
Under/Over Corners 1st Half - Home Team
O U
Yes
402
Under/Over Corners 1st Half - Away Team
O U
Yes
409
1X2 Corners
1 X 2
No
410
1X2 Corners 1st Half
1 X 2
No
415
1X2 And Both Teams To Score
<1|X|2>/<Y|N>
No
e.g. 1/Y
416
Under/Over - Extra Time
O U
Yes
417
Under/Over - Extra Time 1st Half
O U
Yes
419
1X2 - Extra Time
1 X 2
No
427
1X2 And Under/Over
<1|X|2>/<O|U><line>
No
e.g. 1/O2.5
433
European Handicap Corners
1 X 2
Yes
472
Will Game Go to Shootout?
Y N
No
523
Under/Over And Both Teams To Score
<O|U><line>/<Y|N>
No
e.g. U2.5/N
579
Next Corner
1 2 X
No
X = none
711
Player To Score In Anytime
Y
No
Player ID required
714
Player To Score 2 Or More Goals
Y
No
Player ID required
715
Player To Score 3 Or More Goals
Y
No
Player ID required
756
Under/Over - Extra Time Corners
O U
Yes
820
Race To Corners
1 2 X
Yes
X = none
941
Next Player To Score
Y
No
Player ID required
1063
Highest Scoring Half - Away Team
1 2 X
No
X = equal halves
1071
Under/Over Player Assists
O U
Yes
Player ID required
1249
Double Chance & Under/Over
<1X|X2|12>/<O|U><line>
No
e.g. 1X/O2.5
1250
Double Chance & Both Teams To Score
<1X|X2|12>/<Y|N>
No
e.g. 1X/Y
1397
Under/Over Player Shots
O U
Yes
Player ID required
2351
Under/Over Player Shots On Target
O U
Yes
Player ID required
2352
Under/Over Player Tackles
O U
Yes
Player ID required
2578
1st Period 1X2 And Both Teams To Score
<1|X|2>/<Y|N>
No
e.g. 1/Y
2734
Under/Over Player Passes
O U
Yes
Player ID required
3201
Player Over Shots
O
Yes
Player ID required; over only
Basketball
1
1X2
1 2
No
2
Under/Over
O U
Yes
3
Asian Handicap
1 2
Yes
4
HT/FT
1/1 1/X 1/2 X/1 X/X X/2 2/1 2/X 2/2
No
5
Odd/Even
ODD EVEN
No
7
Double Chance
1X 12 X2
No
41
1st Period Winner
1 2
No
42
2nd Period Winner
1 2
No
43
3rd Period Winner
1 2
No
44
4th Period Winner
1 2
No
63
12 Halftime
1 2
No
69
Will The Game Go To Overtime?
Y N
No
72
1st Period Odd/Even
ODD EVEN
No
73
2nd Period Odd/Even
ODD EVEN
No
74
3rd Period Odd/Even
ODD EVEN
No
75
4th Period Odd/Even
ODD EVEN
No
84
To Win Both Halves
Y N
No
101
Under/Over - Home Team