Tiers
Set exposure limits by competition quality tier and market
Tiers sit between Sport and Competition in DEFEND's risk hierarchy: Sport → Tier → Competition → Market. Instead of configuring every competition one by one, group competitions that carry similar risk into the same tier and manage their limits together.
Access
Navigate to DEFEND → Risk Controls → Tiers in the platform sidebar.
How Tiers Work
A tier is a group of competitions that share the same risk profile. Every competition is automatically classified into a tier based on its market depth and pricing confidence:
Tier 0
Elite / premium leagues
Tier 1
Top leagues
Tier 2
Mid-tier leagues
Tier 3
Lower-liquidity leagues
Tier 4
Basic / high-risk, low-quality coverage
Tier E
Esports and virtuals equivalents of a conventional sport (eSoccer, eBasketball, and similar) — shown only for sports that have them
Esports titles such as Call of Duty and League of Legends belong to the E-Games sport and use Tiers 0-4 like any other sport. Tier E does not apply to E-Games.
LTS maintains the tier assignments and each tier's default limit, so your competitions and markets get consistent protection as your coverage grows. You can reassign a competition's tier yourself, and set your own limits at the market level — see below.
Page Layout
Sport Selector
The left-hand panel is a searchable sport selector. Selecting a sport scopes every table on the screen to that sport.
Before you open a tier, the landing view for a sport shows:
A card for each tier (Tier 0-4, plus Tier E where applicable)
A Competitions table listing every competition for that sport across all tiers, with an inline Tier dropdown so you can reassign a competition without opening its tier first
Tier Detail
Opening a tier shows its detail screen with two tabs:
Market Limit (default)
Set the tier's default limit, and market-specific limits for InPlay and PreMatch
Competitions
View and reassign which competitions sit in this tier
Switching to a different tier keeps you on whichever tab you had open.
Setting Limits
Tier Default (Lay to Lose)
Each tier carries a default Lay to Lose value. This is the limit that applies to any market in the tier without its own custom limit. Changing the tier default only affects markets that don't already have a custom value — markets with a custom limit are unaffected, even if the new tier default is higher or lower.
Market-Level Limits
On the Market Limit tab, set a Lay to Lose value for an individual market, separately for PreMatch and InPlay. A market-level limit is always custom and takes priority over the tier default.
Filter the Market Limit table by market name, by PreMatch / InPlay, or by New / Outright status.
Outright markets appear in every tier's Market Limit table with their own limit, and only in the PreMatch list, since outright markets are prematch only.
Bulk Editing
Select multiple markets with the row checkboxes (or select all) to apply one Lay to Lose value across all of them at once.
Limit Resolution Order
When a bet is placed, DEFEND resolves the limit to enforce in this order:
The market-level limit for the bet's phase (InPlay or PreMatch)
The tier's limit for the market's competition
The sport's Tier 4 limit, as the final fallback
The first value that resolves is the one enforced. A custom market limit is always checked before any default, so it's never overridden by a tier or platform default change.
If the resolved limit is exceeded, the bet is rejected with the reason Exceeds limit.
New Competitions and Markets
New competitions and markets get a safe default automatically, so nothing goes live unmanaged:
A new competition lands on Tier E of its sport if it's an esports equivalent of a conventional sport, Tier 4 of E-Games if it's an E-Games title, or Tier 4 of its own sport otherwise
A new market inherits its tier's Lay to Lose value
Both appear with a New badge and are locked until LTS publishes their default configuration. The badge clears automatically 72 hours after publishing.
Related
Platform Limits — Global limits across your entire sportsbook
Player Intelligence — Set player-specific limits
Last updated
Was this helpful?