> For the complete documentation index, see [llms.txt](https://docs.lsports.eu/u/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.lsports.eu/u/defend/risk-controls/tiers.md).

# Tiers

Set exposure limits by competition quality tier and market

Tiers sit between Sport and Competition in DEFEND's risk hierarchy: **Sport → Tier → Competition → Market**. Instead of configuring every competition one by one, group competitions that carry similar risk into the same tier and manage their limits together.

***

## Access

Navigate to **DEFEND** → **Risk Controls** → **Tiers** in the platform sidebar.

***

## How Tiers Work

A tier is a group of competitions that share the same risk profile. Every competition is automatically classified into a tier based on its market depth and pricing confidence:

| Tier       | Description                                                                                                                         |
| ---------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| **Tier 0** | Elite / premium leagues                                                                                                             |
| **Tier 1** | Top leagues                                                                                                                         |
| **Tier 2** | Mid-tier leagues                                                                                                                    |
| **Tier 3** | Lower-liquidity leagues                                                                                                             |
| **Tier 4** | Basic / high-risk, low-quality coverage                                                                                             |
| **Tier E** | Esports and virtuals equivalents of a conventional sport (eSoccer, eBasketball, and similar) — shown only for sports that have them |

Esports titles such as Call of Duty and League of Legends belong to the **E-Games** sport and use Tiers 0-4 like any other sport. Tier E does not apply to E-Games.

LTS maintains the tier assignments and each tier's default limit, so your competitions and markets get consistent protection as your coverage grows. You can reassign a competition's tier yourself, and set your own limits at the market level — see below.

***

## Page Layout

### Sport Selector

The left-hand panel is a searchable sport selector. Selecting a sport scopes every table on the screen to that sport.

Before you open a tier, the landing view for a sport shows:

* A card for each tier (Tier 0-4, plus Tier E where applicable)
* A Competitions table listing every competition for that sport across all tiers, with an inline **Tier** dropdown so you can reassign a competition without opening its tier first

{% hint style="info" %}
The Competitions and Market Limit tables only list what you're subscribed to on your connected TRADE account.
{% endhint %}

### Tier Detail

Opening a tier shows its detail screen with two tabs:

| Tab                        | Purpose                                                                          |
| -------------------------- | -------------------------------------------------------------------------------- |
| **Market Limit** (default) | Set the tier's default limit, and market-specific limits for InPlay and PreMatch |
| **Competitions**           | View and reassign which competitions sit in this tier                            |

Switching to a different tier keeps you on whichever tab you had open.

***

## Setting Limits

### Tier Default (Lay to Lose)

Each tier carries a default **Lay to Lose** value. This is the limit that applies to any market in the tier without its own custom limit. Changing the tier default only affects markets that don't already have a custom value — markets with a custom limit are unaffected, even if the new tier default is higher or lower.

### Market-Level Limits

On the **Market Limit** tab, set a Lay to Lose value for an individual market, separately for **PreMatch** and **InPlay**. A market-level limit is always custom and takes priority over the tier default.

Filter the Market Limit table by market name, by **PreMatch** / **InPlay**, or by **New** / **Outright** status.

**Outright markets** appear in every tier's Market Limit table with their own limit, and only in the PreMatch list, since outright markets are prematch only.

### Bulk Editing

Select multiple markets with the row checkboxes (or **select all**) to apply one Lay to Lose value across all of them at once.

***

## Limit Resolution Order

When a bet is placed, DEFEND resolves the limit to enforce in this order:

1. The **market-level limit** for the bet's phase (InPlay or PreMatch)
2. The **tier's limit** for the market's competition
3. The **sport's Tier 4 limit**, as the final fallback

The first value that resolves is the one enforced. A custom market limit is always checked before any default, so it's never overridden by a tier or platform default change.

If the resolved limit is exceeded, the bet is rejected with the reason **Exceeds limit**.

***

## New Competitions and Markets

New competitions and markets get a safe default automatically, so nothing goes live unmanaged:

* A new competition lands on **Tier E** of its sport if it's an esports equivalent of a conventional sport, **Tier 4 of E-Games** if it's an E-Games title, or **Tier 4** of its own sport otherwise
* A new market inherits its tier's Lay to Lose value

Both appear with a **New** badge and are locked until LTS publishes their default configuration. The badge clears automatically 72 hours after publishing.

***

## Related

* [Platform Limits](/u/defend/risk-controls/platform-limits.md) — Global limits across your entire sportsbook
* [Player Intelligence](/u/defend/step-4-player-management.md) — Set player-specific limits


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